The Goblins encircle Rankar, as Illiaster notches an arrow. Letting it fly, he misses his shot, and quickly lets loose another arrow, which hits a goblin through the chest, knocking it to the ground. Growing even more infuriated throughout the encounter, Rankar smash another greenskin in a earth shattering blow, pulverizing its arm beneath the spiked iron ball of his flail. Delila manages to hang on to life for another round, as both Ozard and Hans charge the nearest greenskins to them, Ozard cutting into a goblin's kneecap with his sword as Hans crushes a knocked-out gobbo with a mighty chop of his great axe.With all the goblins knocked out cold, Illiaster and Hans go to the work of finishing off the greenskins that are still breathing.
Rankar lifts Delila's unconscious body over his shoulder as Hans checks his compass and points the party down a path in the woods, which leads to the nearest town, 50 miles away. On the path, Delila almost dies, but spends a fortune point, and lives. They reach a crossroads where they encounter a caravan of merchants. "Halt, who goes there?" Yells a pox stricken guard, waving a torch in their direction. Rankar, using his public speaking skill, manages to convince the caravaner to allow the part to ride with them to Altdorf, in the back of the cart with the pigs. "Except for the elf" spits the guard "He can walk."
Two hours into the night, the caravan comes under assault by a band of highwaymen. "Load a cart with your finest goods" yells the bandit's fierce looking leader "Leave it with us, and you may be on your way, or else come under fire from our guns."
While the caravaners debate over what to do, Illiaster attempts to sneak behind a bandit, only to be caught and held prisoner. After waking Ozard, Rankar focuses on the bandit leader, and notices the 8-pointed Star of Chaos branded into his bare chest. Before his battle-rage can come to a froth, Illiaster attempts to attack his capturer with his quarter staff, only to be blocked and struck in the face with a cudgel, dazing him and leaving a nasty black eye.
"ATTACK" yells the bandit chief, and a volley of fire comes form a cluster of bandits with handguns. A lead ball manages to find its way to Ozard's chest, but his natural dwarfish toughness absorbs most of the force of the poor quality bullet. Several knife wielding bandits engage Illaiaster and Hans, as a caravan guard bursts from behind a cart, and with a cry of "have at you!" joins the fray. The Champion calls out to Rankar in a learing voice, and Rankar, driven into his battle-rage by the sight of Chaos taint, accepts the challenge, charging into combat without a though of self preservation.
He swings his flail in a mighty arch, but it the bandit leader's armor absorbs the blow. Up close, the warrior is a hulking brute of a man, towering over Rankar, a blood frenzied look in his eyes.
The chaos dwarf and DE stuff is on hold till tomorrow, as I am still working on some of it.
Showing posts with label the Road to Korbsliebe. Show all posts
Showing posts with label the Road to Korbsliebe. Show all posts
Monday, January 10, 2011
Monday, December 6, 2010
The Road to Korbsliebe, part 2, plus War Altar complete
The party runs through the forest, into a thick patch of brush and bramble, and they see a clearing in the distance. The ogre bellows in fury as it chases them, smashing aside the brush, trees and small animals in his way. Rankar, in a fit of berserker rage, smashes a tree aside and burst into the clearing, as Ozark, showing impressive acrobatic skill for a dwarf, leaps over the smashed remains of the tress and follows after Rankar. However, both Delila and Illiaster(sic) fail their AG checks and fall, but they manage to run into the clearing as the Ogre nears them. Looking behind them, the see the Ogre dash into the open only to be overtaken and dragged away, screaming, into the darkness of the forest by giant spiders.
Taking a look around, they realize they stand in a clearing, which is marked by a ruined Sigmarite Chapel at a crossroads in the center, with the roads winding into the darkness of the woods. Apraoching it, Illiaster and Ozark engage in a lively debate as to whether the Chapel is haunted. Unable to contain his anger any longer, Rankar attempts to smash the door, but fails, his flail bouncing off the wood. Delila, following Rankar's example, trys to pry the door open, only to also fail. Being the only rational person in the party, Illiaster (btw, this is the Elf guy) knocks, and a gruff voice replys, asking whether or not they are friendly. After a quick chat, the door is open, and everyone immediately ready their weapons in case of attack. Delila slowly pushed the door open, revealing a merchant, a old woman, a child and a huge, bear-like logger sitting around a fire, a corpse several feet away.
The logger calls himself Hans Buemer (this is a temp. character for a new player) and tells the party that he and his acquaintances have been trapped in the chapel for days under Goblin attack, the priest of the Shrine, Father Traugott, was killed defending it. After negotiating, the party agrees to escort Hans and the other people through the forest, in exchange for Hans finding a path back to town. the merchant promises gold in exchange for safe passage.
Walking through the wood, Hans guides the party to a clearing by a creak, and the party makes camp. Delila uses her knowledge of herbalism to create a potion for Illiaster, who drinks it, however, the innate magic of the ingredients cause a minor chaos manifestation, and a chill wind blows into a nearby cave, awakening whatever lay within. They set up camp near a large rock and arrange a night watch, which consists of Illiaster and Rankar. In the night, Goblins burst from the cave, and catch the elf and man unawares, however, the dumb beasts are no match for them, and they easily block the Goblins' attacks. Illiaster attempts to climb upon the stone for a better few of the combat, but trips, and spending a Fate point, avoids bashing his head on the rocks. Ozark leaps across the creak in a running jump as Delila attempts to charge over the large stone, however she fails her AG to climb, and spends a Fate point to avoid snapping her ankle. Hans charges from across the creak, but is caught by the current and is trapped beneath the water.In the second round of the combat, Rankar crushes a goblin's skull with his flail and knocks another out, while Ozark chops down a tree with a swing of his blade, in an attempt to block off any goblin escape route, however, the tree falls away from the fighting, and crashed into the side of the cave entrance instead.Illiaster breaks away from combat to ready his bow, and unleashes a fusillade of arrows, all which miss their targets, but one manages to strike Delila threw the chest, causing her to become unconscious, and have a 2/10 chance of instant death (per round) until medical attention is given. Hans breaks free from the current and the Goblin mob tramples one of their own underfoot, as the battle continues....
This session had a lot of really cool things that went horribly wrong due to poor dice rolls, but what can you do? I may have another update by next week, maybe.
In other news, my War Altar is up and ready for the Tabletop, and I plan to revisit it after Coastal for several touch ups and highlitghts. Here is how it came out:



Sorry if they are a bit blurry or out of focus, something is up with my camera, and I have yet to figure out what is wrong.
Taking a look around, they realize they stand in a clearing, which is marked by a ruined Sigmarite Chapel at a crossroads in the center, with the roads winding into the darkness of the woods. Apraoching it, Illiaster and Ozark engage in a lively debate as to whether the Chapel is haunted. Unable to contain his anger any longer, Rankar attempts to smash the door, but fails, his flail bouncing off the wood. Delila, following Rankar's example, trys to pry the door open, only to also fail. Being the only rational person in the party, Illiaster (btw, this is the Elf guy) knocks, and a gruff voice replys, asking whether or not they are friendly. After a quick chat, the door is open, and everyone immediately ready their weapons in case of attack. Delila slowly pushed the door open, revealing a merchant, a old woman, a child and a huge, bear-like logger sitting around a fire, a corpse several feet away.
The logger calls himself Hans Buemer (this is a temp. character for a new player) and tells the party that he and his acquaintances have been trapped in the chapel for days under Goblin attack, the priest of the Shrine, Father Traugott, was killed defending it. After negotiating, the party agrees to escort Hans and the other people through the forest, in exchange for Hans finding a path back to town. the merchant promises gold in exchange for safe passage.
Walking through the wood, Hans guides the party to a clearing by a creak, and the party makes camp. Delila uses her knowledge of herbalism to create a potion for Illiaster, who drinks it, however, the innate magic of the ingredients cause a minor chaos manifestation, and a chill wind blows into a nearby cave, awakening whatever lay within. They set up camp near a large rock and arrange a night watch, which consists of Illiaster and Rankar. In the night, Goblins burst from the cave, and catch the elf and man unawares, however, the dumb beasts are no match for them, and they easily block the Goblins' attacks. Illiaster attempts to climb upon the stone for a better few of the combat, but trips, and spending a Fate point, avoids bashing his head on the rocks. Ozark leaps across the creak in a running jump as Delila attempts to charge over the large stone, however she fails her AG to climb, and spends a Fate point to avoid snapping her ankle. Hans charges from across the creak, but is caught by the current and is trapped beneath the water.In the second round of the combat, Rankar crushes a goblin's skull with his flail and knocks another out, while Ozark chops down a tree with a swing of his blade, in an attempt to block off any goblin escape route, however, the tree falls away from the fighting, and crashed into the side of the cave entrance instead.Illiaster breaks away from combat to ready his bow, and unleashes a fusillade of arrows, all which miss their targets, but one manages to strike Delila threw the chest, causing her to become unconscious, and have a 2/10 chance of instant death (per round) until medical attention is given. Hans breaks free from the current and the Goblin mob tramples one of their own underfoot, as the battle continues....
This session had a lot of really cool things that went horribly wrong due to poor dice rolls, but what can you do? I may have another update by next week, maybe.
In other news, my War Altar is up and ready for the Tabletop, and I plan to revisit it after Coastal for several touch ups and highlitghts. Here is how it came out:
Sorry if they are a bit blurry or out of focus, something is up with my camera, and I have yet to figure out what is wrong.
Monday, November 15, 2010
The Road to Korbsliebe, part 1
so there they where, fleeing from an enraged Ogre, on a dirt road in the dark and dreary Reikwald Forrest. Actually wait a minute, let me explain myself. Ahem.
This will be the first part of several updates for the FW Game Club's first WFRP (2nd Edition) campaign. Now then, lets list out the party:
Ozark Speedman, Dwarfen tomb robber and employer of...
That elf guy I can't remember the name of, Kithband Warrior, archer and loyal body guard to Ozark.
Rankar Crux, human zealot and combat expert
Delila, Brettonian tradeswoman
and, uh, a human rat catcher who failed to show.
The adventure begins with the four of the sitting round a table in a dingy dirty tavern, a hooded man siitting along with them, pointing at a map "My masters wish for you to deal with a corrupted priest of Morr who has been selling corpses to a Necromancer. You will find him in Korbsliebe, a three days journey from here, through the Riekwald, it is dangerous, so I suggest you find a caravan to travel with." He also mutters a few words in Breton to Delila,"Make sure they find this priest." With that, he slams a dagger into the table, marking the location of Korbsliebe on the map in the center. Rankar, using his inspiring oratory, attempts to rouse the bar patrons from their drunken stupors, but fails. Elf guy asks the barkeep, who directs them to the small town's "mast" which has any news anyone would need to know regarding The Town on it. The party ventures into the streets, and finds a man tied to a stake, with messages written on him in ink, the town mast. A particularly large area of his person is dedicated to telling persons of interest of a convoy of merchants has made camp in The Town, and will be hiring guards for their journey to Altdorf. Examining the map, Ozard points out that the road to Altdorf stops by Korbsliebe, so he and Elf Guy go to speak to the convoy's Coachman, as Rankar follows Delila as she wanders off in search of another way to find safe passage. The enter another bar, in which is a road warden, who is traveling to a coaching inn this very night, to make sure it is still in good condition.
Meanwhile, back at the convoy's camp, the Coachman attacks Elf Guy with a club, striking the elf on the arm in a dis-interested fashion, then attempting to strike Ozard, who blocks the blow. The Coachman is impressed by Ozard's skill, and hires both he and the elf as guards. At this time, Delila and Rankar have managed to find the convoy's camp, and inform Ozard and Elf Guy that the roadwarden would allow them to travel with him for a time, and points out that "If he dies, he has a gun, which you can take." Deciding the roadwarden is a better bet than the convoy, the party waits by The Town's gates, until the roadwarden is seen riding his sickly looking steed, and they enter the Forrest along a dirt road.
After a few hours travel, it is becoming dark, and both Ozard and Elf Guy's keen night vision allow them to see shapes following them in the woods, however, the warden insists that they mean nothing, that is, until a full grown Ogre bull and a small pack of Gnoblar greenskins burst through the foliage and attack. With his massive club, the Ogre crushes the Roadwarden and his mount into a pulpy mass of meat, blood, bone and broken armor, as the Gnoblar's cry their squeaky battle chants, and attack. Rankar uses his religious fury to attack the Ogre singlehandedly, slaying it in one turn off combat with his flail, or so he thinks, as the creature has just been knocked out. The Gnoblars encircle Ozard and Elf Guy who takes the brunt of the hits. He attempts to strike with his quarter-stave, and injures a club wielding Gnoblar, but his martial skill is not enough to prevent him from being knocked on the head by a flail wielding greenskin, which leads to his head splitting open, and he promptly passes out. Ozard fights back, defending himself and even wounding the three green beast while blocking their blows with his shield. Delila examines the ogre's "corpse", finding, among other things, very large pants, a very large club, a very large iron glove, and a partially eaten rooster, an apparent snack. Rankar charges into a Gnoblar and attacks, as Elf Guy, passing a Toughness test, rises and runs a few yards back, and readies his bow. The Ogre rises, which garners Rankar's attention, and he rushes screaming at the now very angry brute. Ozard slays a Gnoblar with his Sword-breaker as Delila cuts off another leg in a fluid sweep of her dagger, it dies from blood loss seconds later. Elf Guy rains arrows on the remaining Gnoblar, killing it, and the Ogre, which absorbs the arrows with his large gut. Ozard flees to Elf Guy's side, leaving Delila and Rankar to fight the towering Ogre. Rankar wisely flees, and so does Delila.
Which brings us to where we are now. The party is presently running through the Riekwald, at night, in the hopes of escaping from the very hungry, very angry Ogre. At least no one died or was crippled, and only one party member counts as "Heavily Wounded", so as a whole, they preformed better than expected.
This will be the first part of several updates for the FW Game Club's first WFRP (2nd Edition) campaign. Now then, lets list out the party:
Ozark Speedman, Dwarfen tomb robber and employer of...
That elf guy I can't remember the name of, Kithband Warrior, archer and loyal body guard to Ozark.
Rankar Crux, human zealot and combat expert
Delila, Brettonian tradeswoman
and, uh, a human rat catcher who failed to show.
The adventure begins with the four of the sitting round a table in a dingy dirty tavern, a hooded man siitting along with them, pointing at a map "My masters wish for you to deal with a corrupted priest of Morr who has been selling corpses to a Necromancer. You will find him in Korbsliebe, a three days journey from here, through the Riekwald, it is dangerous, so I suggest you find a caravan to travel with." He also mutters a few words in Breton to Delila,"Make sure they find this priest." With that, he slams a dagger into the table, marking the location of Korbsliebe on the map in the center. Rankar, using his inspiring oratory, attempts to rouse the bar patrons from their drunken stupors, but fails. Elf guy asks the barkeep, who directs them to the small town's "mast" which has any news anyone would need to know regarding The Town on it. The party ventures into the streets, and finds a man tied to a stake, with messages written on him in ink, the town mast. A particularly large area of his person is dedicated to telling persons of interest of a convoy of merchants has made camp in The Town, and will be hiring guards for their journey to Altdorf. Examining the map, Ozard points out that the road to Altdorf stops by Korbsliebe, so he and Elf Guy go to speak to the convoy's Coachman, as Rankar follows Delila as she wanders off in search of another way to find safe passage. The enter another bar, in which is a road warden, who is traveling to a coaching inn this very night, to make sure it is still in good condition.
Meanwhile, back at the convoy's camp, the Coachman attacks Elf Guy with a club, striking the elf on the arm in a dis-interested fashion, then attempting to strike Ozard, who blocks the blow. The Coachman is impressed by Ozard's skill, and hires both he and the elf as guards. At this time, Delila and Rankar have managed to find the convoy's camp, and inform Ozard and Elf Guy that the roadwarden would allow them to travel with him for a time, and points out that "If he dies, he has a gun, which you can take." Deciding the roadwarden is a better bet than the convoy, the party waits by The Town's gates, until the roadwarden is seen riding his sickly looking steed, and they enter the Forrest along a dirt road.
After a few hours travel, it is becoming dark, and both Ozard and Elf Guy's keen night vision allow them to see shapes following them in the woods, however, the warden insists that they mean nothing, that is, until a full grown Ogre bull and a small pack of Gnoblar greenskins burst through the foliage and attack. With his massive club, the Ogre crushes the Roadwarden and his mount into a pulpy mass of meat, blood, bone and broken armor, as the Gnoblar's cry their squeaky battle chants, and attack. Rankar uses his religious fury to attack the Ogre singlehandedly, slaying it in one turn off combat with his flail, or so he thinks, as the creature has just been knocked out. The Gnoblars encircle Ozard and Elf Guy who takes the brunt of the hits. He attempts to strike with his quarter-stave, and injures a club wielding Gnoblar, but his martial skill is not enough to prevent him from being knocked on the head by a flail wielding greenskin, which leads to his head splitting open, and he promptly passes out. Ozard fights back, defending himself and even wounding the three green beast while blocking their blows with his shield. Delila examines the ogre's "corpse", finding, among other things, very large pants, a very large club, a very large iron glove, and a partially eaten rooster, an apparent snack. Rankar charges into a Gnoblar and attacks, as Elf Guy, passing a Toughness test, rises and runs a few yards back, and readies his bow. The Ogre rises, which garners Rankar's attention, and he rushes screaming at the now very angry brute. Ozard slays a Gnoblar with his Sword-breaker as Delila cuts off another leg in a fluid sweep of her dagger, it dies from blood loss seconds later. Elf Guy rains arrows on the remaining Gnoblar, killing it, and the Ogre, which absorbs the arrows with his large gut. Ozard flees to Elf Guy's side, leaving Delila and Rankar to fight the towering Ogre. Rankar wisely flees, and so does Delila.
Which brings us to where we are now. The party is presently running through the Riekwald, at night, in the hopes of escaping from the very hungry, very angry Ogre. At least no one died or was crippled, and only one party member counts as "Heavily Wounded", so as a whole, they preformed better than expected.
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