Showing posts with label tournament. Show all posts
Showing posts with label tournament. Show all posts

Tuesday, September 28, 2010

Imperial Guard vs. Space Wolves, 1250 pts.

My first game against the famously cheesy 5th Ed Space Wolves. And I only really see one reason they would be called cheesy. One BIG reason. Blood Claws. Lots of Blood Claws. Absolutely ferocious. Just aim them at something and that thing dies. Anyway, the scenario was territory control, and we decided on four points of scenery to act as the control points, one on each corner of the board, two hills and two forests. The board was rather lopsided in terms of other terrain. What appears to be the wreckage of an Aquila fighter scattered around a good half of the board, a road down the center and
the rest of the board basically open ground. This actually helped my mechanized company rather than hinder it, as the assault based Space Wolves had to consistently roll difficult terrain tests, while I was able to maintain fire bases rather hindered for two solid turns. However, Guardsmen are no match for the Wolves of Fenris, and fell apart rather quickly.

There was one special rule, in that the first round was fought under night fighting rules, and any units not placed in reserve at the start of the game that weren't on the board entered play immediately on turn two.

My turn one deployment was compromised of setting up my platoon as a gunline, having a view of most of the battlefield, placing my LRBT on the road, and the Demolisher "Warpcrusher" on the left, with my HQ Squad and its Chimera right next to the far right hill. The Demo-squad was placed on reserve with their Chimera, while the two reamining Chimeras "Sunthrower" (with the plasma squad) and "Demonbane" (which holds the grenade launcher squad) would be introduced in the next turn.

My opponent Deployed a Rhino full of what I believe are Long Fangs, along with a Wulfen and a Ragnar Blackmane. On the road he placed a Land Raider Crusader full of FIFTEEN Blood Claws. A squad of Assault Marines entered play on turn two.

Turn One (Wolves)
The Long Fang/Wulfen/Ragnar combo rumbles forward through the ruins of the Aquila fighter. The Blood Claws laden Land Raider rumble forward onward, ready to disgorge its ultra-killy cargo. And thats it. Rather uneventful honestly.

Turn One(Guard)
the HQ Chimera "Resister" moves toward the far right hill, and my HQ command squads runs up and, I imagine, plant some sort of flag. First point to B Company! The Autocannons of Yellow and White Squad open fire, immobilizing the Rhino and destroying the pintle mounted storm bolter. My LRBT attempted to shoot the Land Raider, but thanks to the Night Fighting rule, I missed.

Turn 2 (Wolves)
The Space Wolves Assault Marines appear on the edge of the table, and the Land Raider readies to launch an assault on the LRBT. The Long Fangs hop out of the Rhino. Well, actually only Ragnar hops out, but you get the idea.

Turn 2(Guard)Guard
Sunthrower and Demonbane take the field and rush forward at full speed towards the opposite end of the table. First Platoon (the only one built at the time) moves to the left to get a better field of fire on the Long Fangs.I roll for reserves, but it fails. Volleys of Lasfire bounce of Long Fang armor.
The situation at the end of turn 2:

Turn 3(Wolves)
This is when it gets serious. All the Long Fangs Disgorge, and assault the Resister, while the assault marines fly forward and attack the Sunthrower. The Space Marines of the Land Raider Crusader, after it drives forward, hurl themselves at my LRBT, and begin hacking away, wrecking it.
Turn 3 (Guard)
With assaults on three fronts, the men of B Company responded as any good Guardsmen would: with massed volleys of fire. The Demo-squad rolls in on the far left, taking the forest. My vehicles are out of assault for the turn, at least the ones who are still intact. My Platoon Commander orders Yellow team with "First rank, FIRE...'and they take out 2 assault marines, while the combined fire of the HQ and White sqaud kills two Long Fangs.

"Warpcrusher" opens fire on the Land Raider Crysader, and I experience for the first time how annoying A14 is. Even with mt Strength ten demolsiher cannon, and both multi meltas, I did not even scratch the thing. Look at how intently Spiderman is watching this game. He is even pointing at those absurd dice rolls in sheer amazement.

Turn 4 (Wolves)
The Blood Claws assault Warpcrusher, destroying its demolisher cannon. The Reaming Long Fangs destroy Resister, and consolidate towards my HQ Squad, while the Assualt Marines continue banging on Sunthrower, trapping the Plasma Squad in, which means they die.
Turn 4 (Guards)
My HQ Squad moves to attack the Long Fangs in a feat of suicidal bravery. They are slaughtered. The Demo-Squad Chimera moves into the open to distract the LRC, while the Grenadiers in Demonbane disembark and try to kill more Assault Marines. The Assault Marines are down to half strength. Warpcrusher attempts to destroy the LRC, but once again the A14 proves too strong.

Turn 5 (Wolves)
The LRC opens fire on the Demo-Chimera, and the melta squad disembarks.The Blood Claws run towards the distant hill, while Ragnar's Butchers move into an assault, wiping out White squad, while managing to stay on the terrain piece.

Turn 5 (Guard)
The Demolisher attempts to destroy the LRC, but only manages to take out its Melta gun. Ragnar comes under fire form Yellow and Platoon Command Squads, but he endures.
With no more movements to make, i roll the dice as according with the scenario rules, available on the Adapticon website. The game ends on turn five, with the both Wolves and Guardsmen at more or less half strength, each holding an objective.

The end score, is 15(me) to (30) because the darn wolves ha d managed to kill 3 of my vehicles and wipe out 3 whole squads. Ends in a draw. I felt that, had the game gone on, the results would have been the same, as we essentially fought each other to a standstill. Overall a rather enjoyable game. Thanks for reading, last BattRep for Sunday's tourney out tomorrow.

Monday, September 27, 2010

Imperial Guard vs. Orks, 1250 points

First Game of Sunday's tourney. My list is featured a few posts back, my opponent's is as follows:
Warboss with power klaw
Painboy and nine ork nobs
One trukk.
16 Boyz
4 Deffkoptas (with big bombs)
1 bike with scorcha
(I want to say 10 'ard boyz as well, but to be honest, I didnt write it down, and they didnt do a thing the entire game.)

Deployments:



Turn 1(Orks)
First turn, the ork bike rushes forward thirteen inches, thanks to red paint job, while both boyz mobs move forward, the trukk, filled with nobby warbossy goodness rushed forward as well. The 4 deffcoptas fly toward my Chimera right hook, launching several missiles, three hit, but fail to penetrate or even glance. During the shooting phase, all the orks choose to run, reaching the middle of the table.
The bike with scorcha opens fire, slaying a good half of White Squad (because they're uniform is light tan, as opposed to my other squad in the platoon, whose armor is yellow-brown)

Turn 1(Guard)
My HQ Chimera, Plasma Squad Chimera and Grenadiers Chimera move 6 inches forward. All sqauds disembark (I was hoping to get LoS on the boyz mobz, to no avail, this proves to be a really bad move) My Demo Team Chimera, way on the far right of the table moves 12 inches forward. The "Right Hook" Chimeras open fire on the Deffkoptas, causing two wounds, which kills one in a spectacular explosion. My Leman Russ Battle Tank slays 3 hard Boyz while the Autocannon of White Squad kills 2 Nobs. My Leman Russ Demolisher "Warpcrusher" (You'll find out how it got that name in 2 posts) moves a full 12 inches forward.
This is how the game is looking at the bottom of turn one:


Turn 2(Orks)
Both Ork Boyz mobs rush toward my gunline, while the trukk bearing the Warboss and the remaining Nobs, plus Painboy, hop out. The Deffkoptas move forward and drop a Bug Bomb, wiping out my Company Command Squad.
Turn 2(Guard)
All Vet. Squads run back into their Chimeras, and drive into the Boyz mob with a TANK SHOCK! Thanks to their mob Leadership, they all actually move closer to my gun line.
The Leman Russ Battle Tank only manages to kill 1 Nob, thanks to the infernal Painboy. Yellow Squad makes good use of Autocannons, which slays 3 Boys. Laser Fire from the Plasma Chimera leads to the Scorcha on the bike being destroyed.
Here is the situation at the bottom of turn 2:


Turn 3(Orks)
This is the beginning of the end for my Guardsmen. The mobz assault on all fronts. My gunline is overrun with orks, my Leman Russ is racked with powerful blows from the Warboss's Power Klaw, and is wrecked. Both White and Yellow squads are killed, leaving my Platoon Commander alone with his four man retinue. Surrounded. By over 20 Orks. The Deffkoptas shoot at my Warpcrusher, causing a spectacular explosion which just leaves a rather large crater in the ground.
Turn 3(Guard)
Things are looking extra grim. However, all is not lost. All the Vet Squads disembark. Launching massive salvos of plasma, frag grenades, las-fire, and off course several microwave blasts from the Demo Squad. The Ork Trukk careens into a building and explodes, while all the Deathkopptas are shot down. The Nobz mob is thinned only slightly.
This is the sitiuation at the end of turn 3:


Now. I'm going to rap this up in a few words and pictures. As you can see,the guardsmen where all going to die. So, using my Chimeras, I loaded up every single squad left. And legged it. I'll let these photos speak for themselves:
Turn 4

Turn 5


The game ends with the Ork mobs chasing three Chimeras across the battlefield. However, as we where playing Annihilation, our final victory point scores where 8 for me and 32 for him. Yeah. So far all I had experienced was a crushing defeat. It gets better, don't worry.

Thanks for reading,the next Battle Rep.will be up on Tuesday, I hope.














Sunday, September 26, 2010

Mechapalooza: Where are they now?

In short, dead. Yes, loyal readers, the tournament is over, and the 330th Armageddon Steel Legion, 3rd Battalion, B Company has... tied. Indeed, my reliance on Chimeras has proved to be a double sided chain sword, and not being a Khorn berserker, I don't like double sided chain swords. The 3 Chimera bound squads proved much more maneuverable than any of my opponents, from orks (orkzez?) to Space Puppies I mean Wolves to Demons. However, the point cost, at least in my opinion is too steep. As such, I am, shocking I know, moving one of my Chimeras and Vet. Squads (with Grenade Launchers) and replacing them with another platoon and a heavy weapons squad. More detailed accounts will be made available the next three days, in the following order: Guard vs. Orks, Guard vs. Space Wolves, and Guard vs. Demons. On a side note, my record is Lose, Draw, Draw for this tourney. Well, at least I didn't place last. Yay!

Wednesday, September 22, 2010

Mechapalooza tournament army list


Here is the full, final list for this Sunday's tourney.

HQ:
Company Command Squad, 2 meltas 2 plasma guns, chimera with heavy bolter and hull flamer,Officer has power sword and bolt pistol; 167 points

Troops (spamspamspamspamspam)
1 Vet. Squad, carapace Armour, 3x Plasma Guns, Chimera with multi laser, h. flamer; 200 points

1 vet Squad, demolition charges and melta bombs, shotguns, 3x melta guns, chimera with multi-laser, h flamer and dozer blades; 195 points

1 Vet Squad, 3x Grenade Launchers, chimera with multi laser and h flamer; 140 points

1 Infantry Platoon, which includes
Command Squad(Junior Officer, 4x veterans with las guns)
Infantry Squad with grenade launcher, auto cannon team
Infantry Squad with grenade launcher and auto cannon team; 160 points in all

Heavy Support:
Leman Russ Main Battle Tank, with lascannon, 165 points
Leman Russ Demolisher Tank, with multi melta sponsoons, dozer blade, lascannon, 220 points

Which gives me a grand total of 1247 points, 3 under par, sweet!